STEAM Activity Cards: Level 3 (Age 8+)
Real-world investigations and design challenges, from studying labels to designing a bird feeder.
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- Delivered within 5 to 7 days across India
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Product details
| Contents | 40 activity cards (50+ activities), tips card and box |
|---|---|
| Ages | Ages 8+ |
| Subjects | Science, Technology, Engineering, Arts, Maths |
| Format | Illustrated, durable card stock |
What it builds
Five skills, disguised as an afternoon
Not a list of what's in the box, but what your child walks away with.
Processing
Taking in what they see, hear and touch, and making sense of it. Where every investigation starts.
Predicting
“What do you think happens next?” The question that turns play into reasoning.
Validating
Testing the guess against what actually happened, without fear of being wrong.
Comparing
Two objects, two results: what is the same, what is different, and why.
Inferencing
Drawing a conclusion nobody handed them. The skill that outlasts the box.
Why these five
They are the core scientific-thinking skills, and they transfer to every subject a child meets later.
How it works
Investigate it. Design it. Explain it.
Level 3 asks for more: tables to fill, labels to study, and things to design and build.
40 cards with 50+ activities: experiments, investigations and design challenges like a bird feeder or a fort.
Each card lists what you will need, from a bucket of water to an old cola bottle.
Follow the steps, measure, fill in the table, or design and build something of their own.
Every card ends with Think and do questions: why did it happen, and what would you change?
In the box
- 40 illustrated, durable activity cards
- 50+ activities across the deck
- Step by step instructions and questions to think about on every card
- A tips card for parents and teachers
- Sturdy printed box
Why we made this
One teacher. One scientist.
Vaishali Gupta spent twenty years in education watching bright children decide they were “bad at science”, usually before they were seven, and usually after being handed a worksheet.
The problem was never ability. It was that science arrived as a set of answers to memorise, instead of a question worth chasing.
So she built what she wanted for her own classroom: activities that need no lab, no screen, and no expertise from the adult in the room.
Every order funds the SLATE Program. 5% of what you spend puts learning materials into the hands of children who would otherwise go without.

Vaishali Gupta
Founder, One Teacher One Scientist“A child who asks why is already doing science. My job was never to give them answers. It was to keep the question alive.”
Parents & teachers
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What comes next
Level 3 is where the arc comes together
Each level picks up where the last one ends, so the cards grow with your child rather than being outgrown.
Sensory exploration. Noticing, naming, guessing, with everyday materials.
Level 2Ages 6 to 8Observing, recording and simple measurement, with everyday materials.
Investigations and design challenges: tables, labels, models and measurement.
STEAM Activity Cards: Complete Bundle
All three levels, covering ages 3 and up.
Complete the set
Other levels and titles
Same approach, different skill. Most families start with one and build from there.
Before you ask